Physics series map
The March-May 2026 physics posts form a stack:
- Mechanisms need coordinates and constraints.
- Engine and vehicle dynamics turn those constraints into forces, moments, and vibration sources.
- Fluids and heat add energy transfer through pressure, flow, and temperature.
- FEM checks whether real parts survive the loads.
- Sensors and AI can improve the workflow, but only if physics keeps the loop grounded.
Core notes:
- MBSD simulations start with coordinate choice
- Reference coordinates trade more equations for a systematic solver
- Constraints are a modeling language for mechanisms
- Lagrange multipliers turn joint forces into outputs
- Mechanism synthesis needs motion quality, not only reachability
- 3D MBSD complexity comes from orientation and reaction loads
- Engine balance is inertial source characterization
- Engine mounts are filters between source and chassis
- A kart is not a point mass
- Fluids complete mechanical models with pressure and flow
- Heat transfer models live or die by boundary conditions
- Sensors turn boundary conditions into measured inputs
- FEM begins where the rigid body assumption breaks
- Physics guardrails make AI design useful
- Electromagnetic actuators store energy that fights switching
Source series: